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Aqueous
Myth
The
Contributing Artists
The
Creative Process
The
Final Product
The
World Premiere
Timeline
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Early Stages
The initial inspiration that spurred an investigation into water imagery
and the relationships between people and water occurred in the autumn
of 2001 when it was learned that the Montgomery Gym swimming pool was
to be demolished. In an attempt to document the architectural space and
collect video for future use, several hours of footage were shot inside
the pool area during the spring of 2002. This original idea took into
consideration that the new Black Box Studio would be positioned in the
exact location that the pool once occupied. With the use of the 360º curtain
that was to be installed in the studio, a performance installation in
the Black Box Studio was visualized that would recreate the sensation
of being in the pool. The working title, Aqueous Myth, seemed appropriate
for a dance work that would serve as allegory of a legendary aquatic space
filled with memories of the past.
| Shortly
after the project was underway, I was approached by Seven Days of
Opening Nights and asked if Aqueous Myth might be considered as the
pilot project for the festival’s new art and technology component.
The Seven Days organization had intentions of applying for a technology-specific
grant that would support the project. I was asked to brainstorm on
how the project might be accomplished on a much larger scale than
originally envisioned. Instantly, the scope of the project grew beyond
my expectations. What had begun as a ripple in the local pool, had
now potentially become a momentous tidal wave. |
Celeste Riccardi
in the Montgomery Pool |
In response to the
support from Seven Days, I set out to devise an evening of multimedia
dance theater that would compare in professionalism to other featured
events of the festival. The outcome was an interdisciplinary process to
include twenty-five creative artists and sixteen technical staff. The
design of the project supported bringing in a number of artists to infuse
the Tallahassee arts community with outside influences. This original
design included the use of Internet2 for bringing in media sources and
for broadcasting the live performance. A company of dancers would be hired
and the project would include a touring element to bring visibility to
FSU and the MANCC. With fluidity in mind, the resulting project design
took into consideration the many benefits a project of this scope might
have for the department, university, and Tallahassee community. Equipment
purchases were to be geared toward long-term investments for the department,
and the selection process for guest artists was to be determined with
the input of faculty.
With the Seven Days Challenge Grant process underway, the reality of facilities
made it evident that a February 2004 premiere date was not realistic.
The decision was made to withdraw the grant application and postpone the
project for one year. Without the certainty of the Seven Days funding,
an exercise in budget reduction seemed appropriate. The scope of the project
was reconsidered and a scaled down proposal was created. In reconsidering
the interdisciplinary nature of the project and the potentially limited
funds for travel, national and international artists were reconceived
as regional, local, and university personnel. As non-essential personnel
were eliminated from the project plan, more responsibilities fell to the
Artistic Director. My role in the project was expanded to include editing,
projection design, musical composition, grant writing, choreography, and
project administration. I find it very interesting that the project has
gone through so many revisions, even before there is any public evidence
that the project exists. This series of restructuring exercises has resulted
in a much clearer vision of the project.
With the obstacles of space and funding came the necessity to work creatively,
improvising on new methods for bringing the vision to reality. The initial
ripple that began in a swimming pool had, in quick succession, experienced
a rushing tidal wave of support, a funding undertow, and a series of rising
and receding opportunities for success. Adverse conditions for progress
forced a deceleration in the pre-production phase. This “calm before
the storm” has actually nurtured the creative process, allowing
time for new ideas and additional research. With a project plan that has
undergone numerous revisions, I feel positioned to move buoyantly onward
navigating the rising tide.
Video Source Material
Media collection for projections began in 2001. Initially content was focused
on the Montgomery Pool as an architectural space. As the project developed
conceptually, the vision of how video source material would be used as projection
broadened to reflect a more universal representation of water imagery. Keeping
in mind that video is only one of the contributing elements intended to
create gestalt, efforts were made to create an archive of subtle moving
textures that could support the intent of fluidity. Over 60 hours of footage
has been collected including waterfalls, rippling textures, rain, aquatic
animals, nautical vessels, and many other images.
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Selections
from this archive of source material will be integrated into the
total theater design throughout the production. Isolated areas of
the stage may be enhanced with the use of technology to provide
kinetic environments in which to dance. Projection master DVDs will
be custom designed for each section of the work utilizing a matting
technique. The incorporation of graphic and video technologies allows
the imagination to extend, making it possible to create unique performance
spaces that fulfill the vision of creative explorations.
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Timeline of Matte
Experiment for Hatch/Waterbirds |
Matte for the
"River" in Hatch/Waterbirds |
Composite Image
for Hatch/Waterbirds |
The Audio Component
The
composing of a soundtrack for Aqueous Myth has involved a
number of phases and approaches to the partnership between music and
dance.
Inspirational tracks were initially collected from a variety of sources
to
help envision musical accompaniment for sections as they conceptually
evolved. From these found sources a rough dynamic graph was created
as a roadmap for audio composition. Many of these early inspirational
tracks have been replaced by original scores, created by different
artists in the FSU Department of Dance Music Resource Center. The
MRC, as it
is known, is a music production facility offering industry standard
audio production tools to project composers and collaborators for
dance. Among these tools are a full recording studio, loop and sound
effects libraries, and audio computers and software for digital sound
editing, mastering, loop based composition, score writing, publishing
and more. For example visiting Italian artist Giacomo Battarino composed
and recorded Storm using the MRC's Yamaha C7 Concert Grand
Piano and recording studio. Michael
Strickland from the FSU School of Music and Jeffrey
Rolf the director of the MRC collaborated utilizing most all of
the studio's extensive resources. They recorded local area artists
using the recording studios powerful Digidesign ProTools HD3 system;
they composed using the realistic string sounds of the Garritan Orchestral
Strings collection with Tascam's Giga studio 160 sampling software;
and exploited the MRC's substantial collection of Sound Ideas sound
effects Libraries and Sony loop libraries to produce Ice - the finale
of Aqueous Myth. Collaboration with electro acoustic music
specialist Dr.
Mark Wingate of the FSU School of Music has led to the inclusion
of spatial
sound design as the dance theatre will be transformed into a surround
sound environment. The audio experience will also include an interactive
element as programmed sounds are randomly triggered as an aural layer
along with composed scores. |

Giacomo
Battarino, composer and pianist,
perfects his original score for Storm
Link
to image of Ice score in ProTools HD3
(244KB)
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The Movement Component
Original, inventive movement will be created to kinetically express a variety
of human experiences related to interactions with water. The human body
will communicate its story as a motional instrument utilizing dynamic energy,
sculpted shaping, and spatial explorations. See program
for complete list of dances.
Brittany Cotton
in Anemones |
Anemones
previewed at the Tallahassee Ballet Company's Evening of Music and
Dance 2004. |
Voyage,
an original choreography inspired by Alwin Nikolais' 1953 Aqueoscape,
sets the mood for a nautical journey as the opening dance in Aqueous
Myth: Tales of a Water Planet. Murray Louis graciously worked with
FSU dancers during a December 2004 residency at the Maggie Allesee
National Center for Choreography. Louis
recalled images from the original cast of Aqueoscape as
created and performed in the Henry Street Settlement Playhouse in
NYC. |



Murray Louis coaching dancers
Terence Duncan, Courtney Whittemore, Douglas Gillespie, and Katie
Weir |
Lindsay Meeks,
choreographer and performer, rehearses the Clownfish solo within
the projection environment. |
FSU Dance BFA
graduate Lindsay
Meeks explores movement vocabulary and responds to the mediated
stage as she begins to shape the choreography for Clownfish.
Meeks is working in collaboration with projection designer Tim
Glenn on this section of the production. |
FSU
Dance MFA Candidate Angela McDonough will appear three times throughout
the evening to portray Goldie, a character study exploring
the domestic uses of water. |

Angela McDonough rehearsing
Goldie III. |
Wallie Wolfgruber
rehearses Beatrice Corbin,
along with Heather Seagraves. |
Choreographer
Wallie
Wolfgruber of SUNY-Brockport contributes her solo, Hatch,
to the production.Guest Artist Beatrice Corbin will perform the solo,
setting the mood for Waterbirds by FSU faculty member
Rick McCullough. |
The
first sketch of Jellyfish occurred at the University of
Wisconsin-Madison during the Dance Millennium Summer Dance Camp
in 2004. This section is being recreated using twenty-four FSU students,
many from the General Studies Program in Dance. Nautiloids,
by Professor Anthony
Morgan, will be showcased within the revised Jellyfish, which
will be broken into two sections. |


Improvisations
with Jellyfish projections during a presentation for
Youth Leadership Tallahassee in January 2005. |
Facilities
and Equipment
It became evident in the early stages of pre-production that a work
of this magnitude requires a dedicated space for experiment. The
newly renovated Montgomery Hall at FSU has provided a technologically-enhanced
environment supporting such performance development. In early July
2004 the Nancy Smith Fichter Dance Theatre was made available for
projection planning and set design. A six-week period during this
summer was utilized to construct the stage environment and calculate
the geometry of six projection sources. In August 2004 the Aqueous
Myth set and technology were moved into the Black Box Studio for
continued testing and rehearsals. This space is to be used until
May 2005 to simulate the theatre in which the premiere will occur
in September 2005. In May 2005 the set will once again be constructed
in the Nancy Smith Fichter Dance Theatre where final testing will
occur during an intensive summer session focused on the project.
Six video sources will be synchronized, spatially and temporally,
and projected from different angles into the performance space.
Most video footage will be shot on miniDV format, edited in Final
Cut Pro HD, burned onto DVD-Video disks. Two live-feed sources will
be incorporated into the design of the work. These camera and projector
duos will be positioned on the right and left sides of the stage,
in full view by the audience. Projectionists will operate the two
miniDV camcorders connected to InFocus projectors. Each of these
set-ups is positioned on a 35’ tracking dolly that is free
to roll upstage and downstage.
Video Equipment
List (PDF) |
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Projection
Environment
The set design will act as a stage for dance performance, as well as a
dimensional projection environment for video. The concept for the stage
results in a live, 3-D cinema effect where dancers seem to blur the boundaries
between stage and screen. Variety and contrast are created through constant
changes in relationships of screens and props.

Tech
Diagram for Projections and Documentation (PDF)
Lighting
Illumination of the performance environment will contribute to the dimensional
illusions created with video projections. Careful planning of angle, intensity,
texture, and color will aid in the creation of mood. Experiments with
reflections of light on water will lead to creative effects not commonly
possible on the traditional stage. A delicate balance of light must be
found, taking into consideration the additional lighting sources contributed
by video projectors. The creation of shadows and silhouettes, in combination
with projected images, will result in a complex mixture of illusions.
Synchronizing
Media Sources
Once the production begins, four of the six projection sources must
run in complete synchronization for approximately 78 minutes. Four
master DVDs will be created once the 80 final video segments (20 segments
X 4 projectors) have been edited. Each of these will play from identical
DVD players, initiated with a single remote control. In order to ensure
accuracy a number of tests have been conducted. DVDs containing only
timecode were created, then, simultaneously played from the DVD players.
After playing for over one hour a digital photograph was taken of
the monitors displaying the timecode as played from the DVDs. The
timecode numbers of the monitors in the photo were compared to reveal
an inaccuracy of only 1 frame, 1/29 of a second. |


Marc Ray assisting with synchronizition testing |
Costumes
Choices in textile and design will be influenced by the desire to achieve
a cumulative effect of production elements. The critical selection of
color palette must take into consideration the fine balance of lighting
effects in relation to the limitations of projected technologies. Balancing
color saturation, texture, and value is essential and necessitates experimentation
and testing early in the creative process.
Mapping
the Space
The stage design results in a multi-layered, dimensional projection
environment that constantly changes throughout the evening. A number
of scrims and projection surfaces are utilized, resulting in enhanced
depth and layering of images. Calculating the angles of projection
for these sources requires meticulous testing, but results in a
3-D canvas, on which to choreograph motion and light.
Spatial mapping has been accomplished by pre-determining the position
of projection sources for the actual performance, framing the stage
areas to be illuminated, and documenting the plan for future recreation.
This is a critical point in pre-production. Once these decisions
have been made, all other design choices are based on this master
plan.
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Integration of Elements
Thorough integration of the elements of production will result in a unified
product producing accessibility and readability through the logical and
justified assembly of components. Working toward a product in a manner
often referred to as “total theater” a balance is created
where movement, light, costume, set, sound, and projections result in
a merger that rises above the artistic level of the rudimentary elements.
Collaboration
Many collaborators will contribute to the success of a new work bringing
together an impressive body of creative knowledge and experience. This
infusion of cutting-edge artists will bring with it a number of cultural
opportunities for our regional population. This model for collaboration
reflects the changing nature of multidisciplinary creation and defines
the use of technology as an equal partner in the creative process. These
professional collaborators will act as role models for future artists,
those that will further develop the art-making process with the new tools
of their era.
Timeline
| Fall
2001 |
Initial
Inspiration – Montgomery Gym Swimming Pool, FSU Campus |
| Winter 2002 |
Planning |
| Spring 2002 |
Media Collection
Begins |
| Summer
2002 |
Media Collection
and Planning |
| Fall 2002 |
Planning, Invitation
to be Art and Technology Pilot Project for Seven Days of Opening Nights,
Research (Lighting Dimensions International – Las Vegas) |
| Winter 2003 |
Storyboarding,
Postponement of 2004 premiere date due to need for dedicated space |
| Spring 2003 |
Commission Artists |
| Summer 2003 |
Audio Research,
Projection Planning |
| Fall
2003 |
Continued
Planning
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| Winter 2004 |
Projection Design
Workshop at FSU
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| Spring 2004 |
Projection Design
Workshop at FSU
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| Summer 2004 |
MANCC Commission, Set Designed, Preliminary Movement Development Sessions,
Residency with Wallie Wolfgruber for Hatch
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| Fall 2004 |
Preview of Anemones by The Tallahassee Ballet Company, Residency with
Murray Louis, Choreograph Ice, Goldie I-III, Rain, Clownfish
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| Winter 2005 |
Projection Design,
Costume Design, Audio Composition, Editing, Choreographic Sessions
(Drip, Buckets, Ice, Vapor)
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| Spring
2005 |
Choreographic
and Maintenance Rehearsals Spring 05
(Rain/Voyage, Drip/Splash, Ice/Vapor, Nautiloids, Waterbirds)
Non-major Repertory Class Spring 05
Program Run A in the Black Box 5PM April 26
Move to Theater April 28
Storm Movement Development Sessions in Theater April 27-May 9
Summer Repertory Class TBA May 9 – June 17
(Storm, Anemones)
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| Summer 2005 |
Move out of
Theater TBA
Summer Maintenance Rehearsals (3 total, per dance) TBA May 9 –
June 17
Alberto del Saz Residency TBA May 11-13
(Mermaids)
Goldie rehearsals at Ohio State University June 30, July 1
Technology R&D June 20 – August 29
Technology Intensive Week TBA August 8-13
(Live-feed Videographers, Projections, Sailors)
Dance Intensive Week TBA August 15-20
(Two 2-hour rehearsals per dance)
Dorms Open August 22
Orientation Week – Extra Rehearsals as needed TBA August 22-27
Classes Begin August 29
Finale Rehearsal (entire cast) 5:30 August 29
(One 1.5-hour rehearsal with 60+ dancers)
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| Fall 2005 |
Program Run B
(with costumes) 6PM September 1
Labor Day September 5
Hang and Focus September 6
Tech (no dancers) 9-5 September 7-9 or 10
Tech 1st half (with dancers) 5:30-10 September 12
Tech 2nd half (with dancers) 5:30-10 September 13
Full Dress Rehearsal 1 (documented) 8PM September 14
Full Dress Rehearsal 2 (documented) 8PM September 15
Performance 1 8PM September 16
Lecture Demonstration on Process 2PM September 17
Performance 2 8PM September 17
Cast Party "Shore Leave" 10PM September 17
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